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Convert every animation frame locally, preserving centisecond durations and loop count. The separate default preview image is excluded. GIF quantizes colors and reduces partial transparency to a binary mask. Only non-interlaced 8-bit RGB/RGBA APNG is supported; ICC and unsupported chunks are rejected.
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Convert every animation frame locally, preserving centisecond durations and loop count. The separate default preview image is excluded. GIF quantizes colors and reduces partial transparency to a binary mask. Only non-interlaced 8-bit RGB/RGBA APNG is supported; ICC and unsupported chunks are rejected. · 15 MB input / 200 frames / ≤4 MP,2048 px per side / ≤60 MP total / 20–10000 ms per frame,multiple of10 ms / ≤120 s animation / ≤65536 plays / WASM≤256 MiB / GIF≤40 MB / 90 s conversion